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Weekly sales history for Super Mario Galaxy 2 (Wii)

Summary of weekly unit sales from launch broken down by region (for first 20 weeks of sale)

Week Americas Japan EMEAA Worldwide Running Total
1 779,015 340,397 275,255 1,394,667 1,394,667
2 334,740 105,582 194,790 635,112 2,029,779
3 174,923 73,446 122,307 370,676 2,400,455
4 113,220 51,171 83,318 247,709 2,648,164
5 75,298 40,738 71,845 187,881 2,836,045
6 59,611 32,901 62,319 154,831 2,990,876
7 48,062 23,943 54,345 126,350 3,117,226
8 42,274 16,499 52,057 110,830 3,228,056
9 38,576 19,547 47,068 105,191 3,333,247
10 37,449 17,604 41,978 97,031 3,430,278
11 38,341 15,925 N/A 54,266

3,484,544

Totals: 1,741,509 737,753 1,005,282 3,484,544

With 3 months since release, Super Mario Galaxy 2 has about 3.5 million units sold. For a summer game, this is phenomenal. But what about for a Mario game? Should the sales be higher? Is this impressive sales? What do you expect for the holidays? Why hasn't this game helped the Wii?