By using this site, you agree to our Privacy Policy and our Terms of Use. Close
edjevink said:
fordy said:

This is a real eye-opener.

If SE sees that one of it's flagship titles can sell nearly as much as another of their flaghip titles for a fraction of the development time/cost, they may consider steering the company more in that direction.


What people may forget is to look at the revenue those games made/make:

Dragon Quest 9 = 4.65m X 40 dollar = 184m dollar

Final Fantasy 13 = 5.69m X 60 dollar = 341,4m dollar

To make a real comparison i have to add a lot more stuff, but i think my point is clear.

Games do not make themselves for free...

There are several other factors that have to be taken into account:

- Production cost

- Sales cost (I'm not sure about FF13, but DQIX's advertising was by Nintendo)

- Publishing costs (Once again, Nintendo handled DQIX outside of Japan)

- Resources involved. (A supercomputer churning out complex HD models could generate two lesser-quality models at the same time. This amounts to time and electricity costs)

- Personnel involved. (The less personnel, the more personnel there is to work on other projects)

I'm pretty certain most of these costs were higher for FF13 compared to DQIX, and that will cost it in the long term in terms of true net profit, which is the figure the company is actually interested in.