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edjevink said:
fordy said:

This is a real eye-opener.

If SE sees that one of it's flagship titles can sell nearly as much as another of their flaghip titles for a fraction of the development time/cost, they may consider steering the company more in that direction.


What people may forget is to look at the revenue those games made/make:

Dragon Quest 9 = 4.65m X 40 dollar = 184m dollar

Final Fantasy 13 = 5.69m X 60 dollar = 341,4m dollar

To make a real comparison i have to add a lot more stuff, but i think my point is clear.

Though the first point of comparison I would make is something called return on investment. To make things simple, say you have 2 projects, one of which would cost $1 million, and is expected to bring back $2 million, and another which costs $20 million, but would bring in $25 million. The view you are taking is that the $20 million project is better, because you make $5 million instead of $1 million. However, I would rather take that $20 million, and try to do 20 of those $1 million projects, getting a net take of $40 million, or $20 million in profit. Sure, I didn't get the $5 million from that project; I got more through several smaller ones. And there's the benefit of if something goes wrong, it's a smaller loss for me. I think that's more of what S-E will look at.



-dunno001

-On a quest for the truly perfect game; I don't think it exists...