Serious_frusting said:
Euphoria14 said:
Torillian said:
Serious_frusting said:
I already know what you can do in LBP2. I have done much research on it. That being said i think they should have done alot more. The jump from gears 1 to 2 is bigger then LBP 1-2 and that got called gears 1.5 by most people, including me.
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if you're only looking at graphics I can see how you might conclude that, but I defitely think there are much more feature and gameplay changes from LBP 1 to 2 than Gears 1 to 2. And I just don't get how people write off an all new set of levels on the disc from MM, there are a few user levels that I like more than the MM developed ones from LBP but it took quite a while and I'm expecting LBP 2 to pan out about the same way.
Exactly what do you think they should have done beyond what they have already done to make it a full fledged sequel in your eyes?
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Sounds to me like graphics are the only thing that qualifies if something is a full fledged sequel or not. Gameplay is irrelevant.
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Na but it does help if you can see a dif. I purchase Smack Down every year and i cant even see a dif from the last few games. but when i play them they feel dif.
I was hoping you would be able to change the camera angle. from side scroll to over the top to bhind you. ya know. like in a few Crash bandicoot levels where you would only see him from the back or fron. I thought it would of had more dimentions to it.
Or full fledged 3D levels.
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full fledged 3D would change it to a completely different game type and then it wouldn't be a sequel, but the camera angle changes you mentioned are totally in the game, you can do a camera slightly behind the character as well as a camera at a bird's eye view to make a race track. You could completely remake a Crash Bandicoot Level with some clever use of the holographic material.
edit: actually nix the holographic material, that's the sucker's way out. Long as I can set a direct control seat to change the plane that something is in then I could make a completely playable Crash Bandicoot Level using a direct controlled sackbot, the camera set behind the character and a lot of time making the style look right.