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Entroper said:
Destroyer_of_knights said:
Entroper said:
OK, this is the last time I will attempt to explain this. In computer graphics, the definition of a shader is a set of instructions that runs on a GPU to produce an effect. In what way does a set of TEV operations not meet that definition?

but here is the thing, the GPU has shader piplines which are hardware units which execute the shader code, the wii lacks these shader piplines thus it can not excute shader code, it has TEV stages and these excute graphics code which are specific to the TEV hardware, so no the wii can't do shader code but it can do TEV code which results in similar effects.


But here is the thing, the GPU has TEV pipelines which are hardware units which can execute the TEV code, the Xbox lacks these TEV pipelines thus it cannot execute TEV code, it has shader model 1.1 stages and these execute graphics code which are specific to the shader model 1.1 hardware, so no the Xbox can't do TEV code but it can do shader model 1.1 code which results in similar effects.

What's the difference? One set of instructions vs. another set of instructions. They both run code on their GPUs and they both produce effects.


 that's the point, they both use different instructions, one is shader and the other is TEV, but they both achive similar effects. This is what I've been saying all along, and for this very reason it's wrong to say the wii supports shader because the wii only supports TEV, however its not wrong to say that the wii can achive similar effect to shaders using it's TEV stages.