Akvod said:
That trailer REALLY wasn't attempting to go for a horror theme? *raises eyebrow* That trailer screamed horror to me, especially with the ending. |
Okay, I said that wrong. It's a horror game, but in a very different way from Bioshock.
http://www.eurogamer.net/articles/2010-08-12-irrationals-ken-levine-interview?page=3
Eurogamer: Surely it's going to change the emotional tenor of the game... if you look at BioShock and the System Shock games, there's pressure and darkness and fear, there's quite a strong horror element. Is there going to be an impact on the action, too?
Ken Levine: Well, you definitely sense that the scale is very different. You will have these very tight, very traditional BioShock spaces. And then you have these huge things where you're moving at 60 or 80 miles an hour on these sky lines, getting into combats with 15 guys at once.
For me and the team it was about not repeating ourselves. If you look at, whether it's a Final Fantasy where one game in the series is very different to another, or even Alien and Aliens is a great example: two very different stories, one's a haunted house movie and one's an action movie.
For us I think the guiding principle is: if they never stopped making horror movies where everything was a house on a haunted hill with lightning going in the sky, you'd never have The Shining, that antiseptic bright look. How do you create horror in that?
That's what we're doing. We're always trying to challenge ourselves. We've done that, we've done the dark rooms, but that's a crutch, eventually, for a team.







