Scoobes said:
From what I've read they're not really QTEs but part of the new stealth system. When you melee attack someone from stealth it shows a short sequence of you taking them down. It also gives you the choice of outright killing them or knocking them unconscious, only the other gaurds can now wake them up if they find them. Also, remember this is a trailer made for exciting the viewer. Everything I've read suggests the convos are as long and involving as in the original and without the stupidness of IW (some characters really didn't work in that game). I honestly don't see how they can screw this up as much as IW screwed up. |
The thing with the sword though was that I'd kill one and the other wone would get a shot or so at me before I chopped him up. Add that to the already present regenerating health system and you end up with almost no reprecussions for just killing smaller groups of guys, cause hey your health will be full anyhow!
The part where he killed 4 people it lookes like he spun and shot bullets all over the place, killing the 4 people at once. I'd love to know how in a prequel they found a way to kill more effectively than in the future.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835









