By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Scoobes said:
Reasonable said:
Slimebeast said:
Reasonable said:

Getting uninterested again.  Looks like action orientated stealth with QTEs.  I want dialogue, depth and plenty of non-combat a'la Deus Ex.  This is already starting to look like Deus Ex 2 with better graphics and combat - i.e. more or less exactly what I don't want from a Deus Ex game.

Yeah. Too unoriginal. I'd say Meta ~85%.

And if it has QTE... can it really have QTEs?

I hope not.  I meant to say it looked suspiciously like QTEs in execution but hopefully it's not.  85% might not be a bad guess judging by that trailer.  It doesn't look awful, just missing the "lighting in a bottle" that defined the original that they've never been able to replicate.

Of course, the challenge is Deus Ex won gazzilions of awards and was loved by a lot of people with good taste, but sold badly to the masses.  For the sequels they're clearly trying to work out how to win the awards and keep it special and also sell loads.

Maybe they just need to realize they'd be better making a decent, not too expensive game true to Deus Ex and settle for the modest sales and great critical praise.  I'm not sure there is some magic formula to achieve both.

From what I've read they're not really QTEs but part of the new stealth system. When you melee attack someone from stealth it shows a short sequence of you taking them down. It also gives you the choice of outright killing them or knocking them unconscious, only the other gaurds can now wake them up if they find them.

Also, remember this is a trailer made for exciting the viewer. Everything I've read suggests the convos are as long and involving as in the original and without the stupidness of IW (some characters really didn't work in that game). I honestly don't see how they can screw this up as much as IW screwed up.

The thing with the sword though was that I'd kill one and the other wone would get a shot or so at me before I chopped him up. Add that to the already present regenerating health system and you end up with almost no reprecussions for just killing smaller groups of guys, cause hey your health will be full anyhow!

The part where he killed 4 people it lookes like he spun and shot bullets all over the place, killing the 4 people at once. I'd love to know how in a prequel they found a way to kill more effectively than in the future.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835