Reasonable said:
I hope not. I meant to say it looked suspiciously like QTEs in execution but hopefully it's not. 85% might not be a bad guess judging by that trailer. It doesn't look awful, just missing the "lighting in a bottle" that defined the original that they've never been able to replicate. Of course, the challenge is Deus Ex won gazzilions of awards and was loved by a lot of people with good taste, but sold badly to the masses. For the sequels they're clearly trying to work out how to win the awards and keep it special and also sell loads. Maybe they just need to realize they'd be better making a decent, not too expensive game true to Deus Ex and settle for the modest sales and great critical praise. I'm not sure there is some magic formula to achieve both. |
From what I've read they're not really QTEs but part of the new stealth system. When you melee attack someone from stealth it shows a short sequence of you taking them down. It also gives you the choice of outright killing them or knocking them unconscious, only the other gaurds can now wake them up if they find them.
Also, remember this is a trailer made for exciting the viewer. Everything I've read suggests the convos are as long and involving as in the original and without the stupidness of IW (some characters really didn't work in that game). I honestly don't see how they can screw this up as much as IW screwed up.









