LordTheNightKnight said:
EDIT: I should also add he's not right, kylie, because the "just buy the system for that game" is not valid in this context, because it's not about us wanting the game solely for ourselves, and the game is not a killer app. |
That RE fanbase on the Wii gradually stopped caring and each new RE game on the Wii has sold fewer copies than the one before--RE4 to UC to DC. People that want RE5 on the Wii need to just stop wishing and just buy it already on an existing platform. Face the fact: It would cost far more to rebuild the game--largely from scratch--to run on the Wii than it's worth--financially--for Capcom. No offense, but just saying "there's no reason not to put RE5 on the Wii," especially at this point, is just plain ignorant of how the industry works. If they were making a PSP version as well, I could see potential value in doing it, but as it is? Seriously now.
Also, only an idiot would want every game available on every system. Exclusive titles are great for the industry. They keep competition going. One of the main reasons the 16-bit generation was so fucking great was because Sega and Nintendo had ample exclusive titles competing with each other. If you can get every game everywhere, then overall quality will suffer, and a monopoly will form--if the industry doesn't crash altogether.
One last thing, Wii fans, Nintendo didn't want every single multi-platform game on their system. The whole point of the Wii was to discourage that kind of development. It goes back to their original analogy from 2006 about "having only big dinosaurs." The Wii was supposed to be different, it was supposed to have a library seperate from that of Sony and Microsoft. With so many cross-platform titles, the Xbox360 and PS3 are sadly interchangable. The Wii, on the other hand, was designed to skew development away from this.
Remember the last generation? I'm sure some of you don't since attention spans seem to be in seconds these days, but the fact that most games were multiplatform across anywhere from 2 to 5 machines (Dreamcast, PS2, Xbox, GameCube, PC), it heavily burdened the crap out of the industry. As a whole, that was really boring. Exclusives keep the industry going. Exclusives make it fun. Exclusives spur competition. Competition drives quality. And in the end, you may not be able to buy everything because you can only afford one or two machines, but the quality of your choices is vastly improved. For example, who really cared about Soul Calibur III? I didn't even know it existed until at least a year after it's release. But Soul Calibur II with it's exclusive content? Everybody knew about that, and it was awesome.
It's just unfortunate that the quality efforts on the Wii went largely unnoticed by fans, and that the focus went to casual crap for most of the exclusives.







