theprof00 said:
Completely agree. Previously, DS was a great disruptor because of the interesting functions it had and applications it provided. It was disrupting the digital language-translation market (Many Japanese use handheld Japanese-English dictionaries, and a large portion of it got soaked up by the DS because these dictionaries are 400-800-1200$), it disrupted tutorial markets like recipe books, sudoku, puzzles, etc, and it disrupted self help industry with things like brain training, weight lifting tool guides, and had other things like schedulers and planners etc etc, as well as provide some really great gaming opportunities. The new 3DS barely brings anything to the table. What about it is so different from the DSi? 3D, Graphx, visuals. Things things are described as being Red Ocean strategies yet some people describe them as somehow being disruptive, to a market which the same people saying is dying. It's really baffling, honestly. And yeah we agree that Apple is doing a very good job disrupting several markets. Also helps that they have a ravenous fanbase. I think Nintendo are at a loss as well, but Christensen, the disruption god, has said that nobody has been able to sustain disruption. I think that is what we are seeing with Nintendo at this point in the game. I think something that has been left out previously, is that one of the factors for a disrupting product is one that pushes a market that the competition CANNOT enter. It's not that they don't want to enter it as opposed to entering it will only take away their profits, in the example of the ipod, Sony could not enter because it would spell ruin for labels and CD sales, a trend we currently are seeing in a big way. In many of cases presented by Christensen, it works, but with the Wii it doesn't. The competition IS following and challenging and at very little risk. They're just peripherals through and through. Sure they spent a lot of money on them, but really how much do you think Sony and MS will be hurt by it? The answer is "not that much". They will make back a very good portion of the investment with the early adopters and fanatics and if they fail, they are still and always will be, optional. :P |
Good points both of you, but about Squilliam's OP, IMVHO Sony must push Move hard since the beginning because it comes late enough to make further waiting unadvisable. But additional controllers should cost less, a Move ice cream shouldn't cost more than a WiiMote, who comes last must be competitive. And Sony should cut $50 from entry level PS3 price, so that applying a reasonable saving compared to buying the parts separately, the entry level Move bundle could cost $330 or less, like many PS3 plus game bundles.







