Skip to the longer version if you're a reader or just read the shorter version if long walls of text give you a headache.
The short version:
- Sony needs to get you, the PS3 fan to buy the Move first because they simply do not have the advantages of novelty or ease of demonstration which came naturally to the Wii at launch and which Microsoft has with Kinect. They need you to show the non PS3 gamer what Move is all about before they can start serious promotion of the interface.
- Extensive promotion of the Move controller this year is counter productive. They need to wait until they have the ability to price a Move enabled PS3 at a point which the mass market will accept without incurring great losses. This is why obvious games like RFOM 3 are no shows and why Socom has been delayed until 2011. Theres no point advertising a product when the price and experience hasn't come together yet. Next year is when they need the games, this year is just a taster.
- They feel they have no reason to rush things. Kinect isn't a direct competitor with the Move controller in reality and the games Nintendo has in store for the core market in the near term are less reliant on motion controls themselves. Also whether or not their confidence is well founded, they seem to have the belief that once they get the games, price, marketing and an evangelical user base on the ground to come together into a neat and powerful package. They seem to believe that the PS3 with Move will be more than competitive against the Wii and Xbox 360 in 2011.
The longer version:
Im making this thread because Sony Move strategy doesn't make sense. Well I couldn't make sense of it so I really had to give it a lot of thought. Its the same sort of reason why I made my thread about Microsoft Xbox 360 strategy in 2008 because it didn't make sense in the same kind of way at the time. Now since explanations like "they are stupid" or "they made mistakes so they will keep making mistakes" are kind of tempting, they are also unsatisfactory. So I attempted to put myself into Sony's shoes and think about it as if I were them and as if I were calling the shots whilst trying to factor in some of their mindset based upon various things they have said and my perception of the gaming market.
It struck me when I was thinking about the market for the holidays in 2010 that unlike Nintendo and Microsoft they have a unique and difficult problem with Move that the other two don't have. They need to prove themselves. Nintendo as the incumbant motion control console have set the standard as to what a motion controller is and people think of their controller when they think of the style of play the Wii ensues. Kinect on the other side of the fence has two advantages in that it is a novel interface by itself which is drawing significant attention from the media and they have an easy way to prove themselves in that they can demonstrate Kinect at any store in a way that Nintendo and Sony cannot. Sony on the other hand needs to prove that Move is infact better than the Wiimote and the only way to prove themselves to the market is to sell Move controllers which is why they are first focusing on their own audience in order for them to put the Move controllers into non PS3 owners hands because naturally you'll want to show your Wii owning friends just how good it is!
To facilitate their strategy, they need to sell core games first and foremost because their primary audience is core and their primary early adopters are also core or hardcore gamers. This is the reason why they are releasing their games in the reverse of Nintendo by aiming primarily for the core first as they can only sell to the audience which they have. Microsoft is pursuing the opposite strategy, so this is the reason why Move is available much more cheaply and Kinect is priced best to entice new owners. Since the core and hardcore early adopters are also the most enthusiastic, they need little encouragement to jump wholeheartedly onto the new interface so they can afford to delay their big Move games to 2011 when it really starts to count.
They know just as well as we know that Move in 2010 is no Wii competitor and it certainly is no Xbox 360 destroyer either. Theres little point in their wasting resources trying to push Move into the system any faster. Its like driving a car really, you have to clear the corners before you can put your foot down or you risk spinning out. Pushing Move out relatively slowly and then building up the pace is effectively clearing these corners and by early to mid 2011 most of the obstacles to adoption ought to have been cleared away. Move doesn't have to set the world alight this Christmas but it wouldn't hurt them if it did. They can bring everything to bear in late 2011 because they can bring together a potent mix of having the right games, the right price and the right promotion both over the air and on the ground by enthusiastic Move owners.
2011 is when they make their stand against the dying candle of this hardware generation and it represents the culmination of their PS3 resurrection plan put into motion in 2007 and again in 2009 to sacrafice profits for the long term sales and market position of the PS3. 2011 is where we find out if their 10 year plan was bullshit and where we find out their true worth and if they can turn around the PS3 from an over-hyped division destroyer killer into a console which can stand against the most competitive hardware generation and perhaps even come out on top in the end.
Tease.