fazz said: Destroyer_of_knights said: fazz said: Destroyer_of_knights said: lol, some many complained about the PS3 version having frame rate issue, so if put on the wii it'll end up being a very beautiful slide show, 1 frame per 10 seconds. |
It was because faulty porting, not because the hardware. Also, no person outside the industry know the specs of the Wii (ever heard of Non-Disclosure Agreement?), but seeing a game like Mario Galaxy can be very shader-intensive and that the Source engine is a very scalable one, the Wii should be capable of doing it at least at 480@30fps without much sacrifice. It was already discussed on that other thread. Someone should e-mail f... Gabe Newell about this heh. |
Wii doesn't have support shaders, although programers can make the TEV stages do shader equivalent operations, so I guess it could be possible but it depends on the cost of the resoucesw and the tallent and time didicated to porting, but most likely it'll be a dirty cash in port. |
Who said so? And IGN,N4G or Wikipedia don't count as good sources. |
It was from an developer, who worked on the Wii and GC. As destroyer pointed out, the Wii can do shading, just through the TEV (just like the GC), rather than through conventional shader programming.