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Mr Puggsly said:
jarrod said:
Mr Puggsly said:
jarrod said:
Mr Puggsly said:

Ultimately, if the Wii did a better job moving core 3rd party games it would get more. I think MH3 is the only core game that had genuinely good sales this year. But it still sold significantly less than the PSP games.

What you're arguing is essentially a chicken / egg scenario.  Wii doesn't get AAA core games because it can't sell core games / Wii can't sell core games because it doesn't get AAA core games.  MH3's about the only real one so far, and it's an exception to both rules...

Well I think its proof that the Wii can get respectable sales on already mega popular series. For example, CoD and Resident Evil also has had sold sales. Less popular core games tend to struggle.

These days, less popular core titles tend to struggle regardless of platform.  I'm not seeing much intrinsically unique to Wii in that regard, I can name plenty of low tier core games that struggled on the HD twins, even from the companies behind COD (Activision) and RE (Capcom)... just recently Lost Planet 2, Dark Void, Singularity or Blur come to mind.  Maybe both companies should consider moving core titles away from those platforms?

If anything, the gulf between success and failure seems even more pronounced on the HD twins for 3rd parties, it's arguably a worse choice for the low tier franchises considering the costs and competition.

Well on the HD consoles, there are many core games that have done great and some that struggle. But on Wii, core games that aren't a big IP almost always fail. The PS3 and 360 did a great job selling core games on day one. The Wii userbase however showed overwhelming interest in shovelware, party games, and first party. Which is basicaly the same story today.

I noticed you cherry picked a few core games that didn't do well. First of all you know Lost Planet 2 and and Dark Void got bad reviews. LP2 got some good scores from lesser known sites, but most major websites panned it. Which is a shame because a lot of were excited about LP2. Clearly bad reviews affect HD sales. Dark Void is another game that got shit reviews and people even hated the demo.

Singularity might have been published by Activision, but it was developed by Raven Software. I've never been crazy about their games like most people. When was the last time they had a big hit? The biggest hit they had in years was Ultimate Alliance and that game was awful.

I don't even know what to make of Blur. It was a realistic racer but it had weapons kind of  like a kart racing game. I didn't care for it at all. It was developed by Bizarre Creations and they left MS because they thought the PGR games weren't supported enough. But with Activision's support their racer did even worse even with multiplat sales.

You were able to pick out some HD core games that didn't do well. Its easy to come up with all the core games that did well on the Wii this year. Because I can only think of about 2.

Revisionist history.  Core games did great on Wii at the start, from RE4 to DQ Swords to Red Steel to COD3 to Metal Slug Anthology to Trauma Center to Ghost Squad... all tiers of games and franchises, and everything was basically meeting to exceeding expectations.  Nevermind Nintendo's own core games (Zelda, Mario, Metroid, etc), which are among the best selling in the industry.  Even now, Wii actually has quite a few low tier success stories, like Muramasa or Tasunoko Vs Capcom, it's hardly like MH3's alone in being the one 3rd party Wii game to do as well as hoped.  MH3's the only original AAA 3rd party core game though, so it's one of the few core titles that will sell like a AAA 3rd party game.  Again, Wii can't sell what it doesn't have...

And I didn't 'cherry pick', I simply used a few recent examples of notable bombs, which seem to be getting more and more common on the HD twins.  And btw, Raven and Bizarre are both wholly owned subsidiaries of Activision, they literally are Activision.  I did enjoy the mealy mouthed sales excuses though... you sound like a Wii defender.  Which sort of belies the point, there's nothing really inherently unique about Wii's situation or ability to sell what games.  At this point yes, it's market was shaped by what it got, but what it got wasn't really reflective of it's potential or even what it was actually selling upfront...