What do they mean by "realistic"?
Typical WRPG (open world) story development:
- there's a dark menace "ready" to be unleashed
- the hero/party goes adventuring for years and years
- the threat is still there, quietly awating for a well levelled up hero
It's like if Hiler had waited for 20 years before invading France, after he invaded Poland. Usually WRPG can't be played in a meaningful way.