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What do they mean by "realistic"?

Typical WRPG (open world) story development:

- there's a dark menace "ready" to be unleashed

- the hero/party goes adventuring for years and years

- the threat is still there, quietly awating for a well levelled up hero

It's like if Hiler had waited for 20 years before invading France, after he invaded Poland. Usually WRPG can't be played in a meaningful way.