darthdevidem01 said:
Don't even get me started on Alistair, I couldn't care less if he died, I never got attached to his character or his story which wasn't done well at all. Speaking of speeches, Dragon Age tops there too On the other hand each characters story in Mass Effect 2 was done excellently, I could get attached to them and understand them. I wonder what went wrong in Dragon Age with Bioware. Onto Hope? I got attached to Hope and loved the way his story arc came out, and there was no corny speech that changed him in one instance, maybe you played a different game but there were many phases to Hope's development as a character. Key ones in Chapter 3, 5 and 7. Each phase was done very well and Snow's sacrifice to save him was the final jolt that made Hope change his mind. |
Hopes primary motivation was crap in the first place. His anger was so obviously misplaced that the whole premise for his angst was a joke to start with. I was over stating things when I said it was one speech that was responsible for his turn around, but I disagree about the scene where Snow sacrifices him self to save Hope. I found it to be over dramatic and corny. Nothing he said was insightful, just emotional pandering.
This is just a matter of taste because clearly what we identify with in a character is so different.