WilliamWatts said:
Given the fact that the Wii got a modern FPS called Modern Warfare I think that excuse has been thrown out the window for 80% of cases. But I must re-itterate, it really is just a few interns worth of work to do the majority of the porting from the current 'standard' down to Wii level. Its cheaper to port to the Wii from the 360 or PS3 than it is to port to the other HD console. Probably the reality of the situation is that game developers tend to develop games for themselves first and foremost and not as a service to the wider market. The majority of the game development industry is 20-30, and male so of course they are going to give their attention to the game systems which are designed to fit their demographics. Most of the older and wiser game developers are now in another industry. This isn't about performance, or the controller. Interplays slogan was by gamers for gamers, and the industry as a whole are the type of gamers who play games on the HD consoles. |
I think it is simpler than that ...
Most third party publishers discounted the Wii before it was even announced, and any support they gave to the Wii was from their worst teams with very limited budgets. In many cases these developers would be far more likely to develop a Sponge-Bob Square Pants or Dora the Explorer game than any game most gamers would recognize. These developers did the best they could with limited resources and choose to develop simple fun games that took advantage of the Wiimote.
The Wii and many of these games shattered expectations of most third party publishers, but by the time they were willing to admit that the Wii was successful the vast majority of their best teams and their best known IPs had been tied to massive projects on the HD consoles; and any project that would be considered a core-game from most studios was an unknown IP being developed by studios that had a history of producing critically acclaimed niche titles.
Realistically, the next generation is going to start out quite a bit differently and it is highly unlikely that any studio with a large IP (like Modern Warfare) will be allowed to ignore the Wii’s successor unless it flops in the market. For the most part, more optimistic expectations from launch will lead to stronger support across the board which should lead to better sales across the board, and a feedback loop could form where third party support is justified because of the system’s strong third party support.







