WilliamWatts said:
Given the fact that the Wii got a modern FPS called Modern Warfare I think that excuse has been thrown out the window for 80% of cases. But I must re-itterate, it really is just a few interns worth of work to do the majority of the porting from the current 'standard' down to Wii level. Its cheaper to port to the Wii from the 360 or PS3 than it is to port to the other HD console.(1) Probably the reality of the situation is that game developers tend to develop games for themselves first and foremost and not as a service to the wider market.(2) The majority of the game development industry is 20-30, and male so of course they are going to give their attention to the game systems which are designed to fit their demographics. Most of the older and wiser game developers are now in another industry. This isn't about performance, or the controller.(3) Interplays slogan was by gamers for gamers, and the industry as a whole are the type of gamers who play games on the HD consoles. |
Well MWR had the benefit of the engine also being on the Wii. But other engines are being ported as well. And I agree it costs less to put on the Wii, just that it doesn't cost little. Also, I'm not sure about interns, as there are very few such games downported to the Wii in the first place. Dead Rising was done by an established developer (TOSE, even if some don't like their methods), and MWR was done by Treyarch, which is a full developer as well (they even got Gamecube work when they did the console CoD games).
2. I find I agree with that as well. But it's not a popular thing to notice, since many gamers feel that those games are for them, and should all be for them.
3. I so agree, especially with most of the big games having control setups that have counterparts working on the Wii.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








