Fumanchu said:
I don't think he 'gets the business'. Encouraging publishers and promoting subscription based multiplayer as a means to increase industry revenue and counteract declining software sales seems like a logical fallacy to me. Aren't we most likely to see an even bigger software decline in it's wake? |
Software sales decline maybe. But it's not about sales, it's about shareholder return/revenue/profit. Subscriptions bring in a steady revenue while lowering cost (no packaging/distribution/retail). For a part of the business I would see digital distribution/cloud based gaming plus subscriptions as a logical next step. For example: paying EA €/$10 a month to play unlimited EA games.
Blizzard's results says this type of revenue stream can be very profiting.







