Mr Puggsly said:
Jay520 said:
Mr Puggsly said:
Jay520 said:
Yeah, but MOVE has some hardcore MOVE titles like The Fight, Sorcery, Kung Fu Rider, etc. Sony themselves said they wanted MOVE to be a hardcore controller.
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Hmmm... do you really consider those core games?
The Fight seems like a pretty simple straight forward game to me. And since you mention it... I'm incredibly disappointed with that game because it doesn't appear to your real motions. Its more like punching gestures triggers an animation already programed into the game. You can tell from watching this video. Worst of all, the guy at end of the video is doing punches and the game doesn't even recognize them.
I don't even know what to think about Kung Fu Rider. I don't understand how it really even makes use of the Move. I don't really consider it a core game. And since it requires the Move controller, it'll likely do poor.
Sorcery is the only game I would really consider core. But it doesn't even seem fleshed out yet. Probably gonna be awhile before that hits the market.
Sony may have said this was designed for core gaming. But as of right now, we only casual games being designed specifically for it. The core games that use it can be played with a joystick.
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My bad, I meant Kung Fu Live, not Kung Fu Rider. The Fight is still hardcore IMO (although we'll have to wait for release ), whether it's a good game or bad game.
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You consider any game where you punch things a core game?
I don't know what to say about that game either. You stare at yourself and flail at things. Its true to just about every other Eyetoy game. But how is that a core experience? Core has clearly lost all meaning.
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Hmm, you have a point. I guess I've been misusing the word core. I don't know anymore. I guess Sorcery is the only core game for MOVE (that was made for MOVE).
Oh well, I have faith in Sony to make similar games.