| Carl2291 said: The Wii has held momentum from a few games over months at a time before. I point you towards Wii Fit as the perfect example. It seems then that the main reason the Wii is down is because of a lack of compelling software. Fine. Expand upon it. Why haven't Nintendo released anything this year (other than SMG2) that will keep sales high? Why are 3rd parties ignoring the system, in comparison to the PS3 or 360 even? It's not changing the subject... It's expanding on it... |
Wii Fit was not in isolation. Super Smash Bros. was near then and you had Mario Kart Wii shortly afterwards, and also third party support was much better back then especially for the expanded audience. Guitar Hero was still selling big on Wii, and the long sellers of 2007 were still making a difference.
I guess I could point you to my relative YoY comparison graph that showed the Wii decline in momentum actually happened in mid 2008, after only a short software drought momentum was already stalling, it only becoming obvious in 2009, but I think you have seen it before. The above factors mitigated the situation, the decline was only really obvious in 2009 because of those, but even then momentum could not be built when games were not releasing regularly enough.
It's hard to be excited about a console when you only get big games every six months or so, it's really as simple as that.
If you want to "expand" on the subject, go ahead, but it's not necessary in order to understand why Wii is currently down YoY.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







