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I think the whole point here is that just because something sells well doesn't mean that everything is rosey when considering the big picture.  This principle I agree with, but using such an antiquated example from the early eighties doesn't apply today since the infrastructure  of the console industry has changed.  Specifically for me, I'd say just because a game such as COD:W@W sold well and received high praises doesn't mean that game is for everyone.  I played a few stages, and I recognized its quaity and appeal.  But most FPS's are not my cup of tea and I prefer to be playing other genres.  A positive note is that Heavy Rain selling over 1 million.  Yes, this is good, but someone might compare its sales to COD:W@W and think it's not too impressive.  But it was enough to earn Quantum Dream for their efforts which leads them to take more chances in the future.  This is good for the console industry.  I think when we look at numbers, there is a greater context that should be considered.



Hackers are poor nerds who don't wash.