mai said:
With this kind of broad definition the word is useless.
Final-Fan was right, you're wrong. You may define innovation whatever you like, but it only make sense when the newly innovated becomes the standard, otherwise in most of the cases it's just overpriced gimmick. Even I could come up with 'innovative' idea based on cutting edge technology that probably will be unreliable, uncomfortable and cost you an arm and a leg. In fact, according to Christensen's theory, which Nintendo kinda follows, innovation equals implementation, i.e. only business decisions matter. Ralph Baer, an engineer, 'invented' home console, Nolan Bushnell, an entrepreneur, innovated and bring it to the public. According to Christensen it's even natural to expect from the industry leader to come up with the tech first since they have more money to burn on R&D and patents, but at the same time they lack foresight the newcomer have. Every one of big companies have a dozens of blueprints of potentially innovative things, since they permanently invest into R&D, but probably none of those will ever see the light of day, and only few companies will benefit from those innovations, those are innovators. What differs them from the rest? The ability, knowledge and initiative to implement innovation, i.e. being innovative. Price of innovation without implementation is zero. That's why ideas cost nothing, while existing businesses with those ideas implemented may cost a fortune. |
The definition is in fact a very broad one at best. Trying to microscope it and focus it into a specific point you're trying to make is taking it out of context and trying to twist it into whatever you feel it should fit under.
You do not need to be overly successful to be innovative. You do not need to be the 'market leader' to be innovative. Again, the PS3 has 35 million reasons why it's been innovative with it's Sixaxis. Does this not matter? Do you believe that this didn't help usher in motion controls as well? Do you believe that the Eye Toy may have been the true innovative item that was available to over 150 million people and loosened them up to the idea of motion controls?
Nobody knows. Again, to say that Nintendo (More over the Wii) innovated motion controls and Sony (PS2/PS3) did not is just patently false. They both helped usher them into this generation and helped make them common place.







