Ssenkahdavic said:
Interlacing means every other line (odd then even) per pass (ie 2 cycles for 1 full frame). This method is not interlacing anything. The top is all the scan lines 1-540, just as the bottom is 1-540. They call it top/bottom (one is on top of the other) and together they equal 1920x1080p (it does not say anywhere it is per eye, that is limited to framepacking) This is still progressive since they are not interlacing anything in the signal. Go and look at the framepacking example. That is the only true way to get full 1080p PER eye. Have you ever run a game at 320fps on a 60hz monitor (without a limiter) ? They are in no way the same. Your monitor will only redraw 60 times per second, but your machine is outputting 320frames in that same second. This means that you are getting 4 frames per cycle (or only 1 in every 4 frames is being displayed). What does this look like? Fast forwarding a movie. fps is from source (computer, ps3, dvd player, etc) refreshrate (in Hz) is from destination (monitor/tv/etc) They are not interchangable unless they are equal. (ie 30fps game will display 1frame per 2 cycles, while a 60fps game will display 1frame for every unique cycle, while a 120fps game will drop every other frame per cycle) |
Ssenkahdavic: "They call it top/bottom (one is on top of the other) and together they equal 1920x1080p (it does not say anywhere it is per eye," Well, look at Figure 8-6 3D structure (Top-and-Bottom), it shows L on top, and Ron bottom! Am I, or are you, missing something? Which brings us back to my question, how can they call this a 1080p mode, when it's just 1920x540?
I'm totally aware of what 60hz means and 60fps means, your totally missing my point. I know what interlacing is, I know what FPS is, and I know what monitor refresh is. Your stating the obvious. If you do a timedemo in a game it removes the 60fps lock and runs the engine at full speed to give you the maximum average framerate that the engine can put out, and yes it looks like a speed up movie. This is all common knowledge. My point was this, most console games run at 30fps at 720p, if they can at all, and only a handfull have higher framerates/resolutions, SO, a tv that can only accept 1080p at up to 30hz is fine, most console games could not do that anyway!







