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Demotruk said:
UnstableGriffin said:
Ah yes, I forgot. Sorry.

Anyway, the reason is that I find it kind of weird how people tells that bringing a deeper story element to a game is somehow a horrible decision. It's not. It's the way  you bring and use that story element that can be considered bad. Plus, bringing a story element to a game franchise that is not compatible with such will be on a certain expense of the game franchise.

Metroid however, is not one of those franchises, because there are seeds of a much more broader story is already there since Metroid II, or even the first Metroid to an extent, so it's not as difficult to imagine a story for it than say, Tetris.

That is how I think atleast.


Ok, I don't find anything in this post that is disagreeable. "Story" was quite commonplace in the NES era. Some of the biggest NES hits had 'story', even Super Mario Bros. In fact, of the top ten selling NES games, only the ninth (NES Golf) was lacking in 'story' altogether.

 

On the other hand stuff like what's written in the post you responded to: "Prime 3/Fusion/Other M are, in my opinion, killing the series by introducing more characters, voice acting, making the game more linear, adding a narrative and dialogue, and trying to 'humanise' Samus when she already works as a silent protagonist.", was quite lacking in the top NES titles. Strangely, even today when we look at the biggest selling titles of this generation, they are also scarce. Of all the 12 titles this gen to reach 15 million sales, only one has much of those elements.

 

1) Wii Sports – 63.72m 
2) Wii Play – 27.48m
3) Nintendogs – 23.74m
4) Wii Fit – 22.57m
5) Mario Kart Wii – 22.46m
6) New Super Mario Bros. DS – 22.12m
7) Call of Duty: Modern Warfare 2 (X360 & PS3) – 19.21m
8) Brain Training – 19.18m
9) Mario Kart DS – 18.16m
10) Pokemon Diamond / Pearl – 17.51m
11) Wii Sports Resort – 16.15m
12) New Super Mario Bros. Wii – 15.05m


True that, however even if Metroid Other M didn't have a deeper story, I doubt it will somehow make a huge difference in it's sales numbers. That's mostly because of the gameplay, which is basically about exploration and environmental puzzle solving. Whereas all the entries on the list are accessible, "pick up and play" material (Well, except Pokemon), which are much more easier for more casual people to get into .



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