disolitude said:
Check the spec for gaming in 3D on the new 3D TVs. Its 720p@60 hz frame packing... Which is essentially 720p X 2 (2 720p images on top of each other) and is exactly the same amount of pixels as 1080p@60hz. If it had a bluray drive, 360 wouldn't be able to play Bluray at 1080p@24p using HDMI 1.2 but it has enough bandwith to do 3D gaming according to their specs. Avatar did this exact 3D implementation last year on both PS3 and 360 last year (it has over/under option in the 3D select menu). It just didn't do it with the HDMI 1.4 lock out handshake. Why the new TV's don't support 1080p@60 per eye jsut baffles me as the HDMI 1.4 cable supports the bandwith... I think it was jsut cheaper not to implement a pannel that can do 60 fps @ 1080p so the TV manufacturers said "fuck it" 720p for gaming it is it is. Its pretty clear that the HDMI 1.4 "standards" which were introduced last year were made to lock out existing technology in order to maximize revenue, rather than improve 3D for everyone... |
After working out the equation, they can both support the exact same 1280x720 @60x2 for all color depths (I was almost sure before doing the actual math that 32bit would be to much bandw for HDMI 1.2, but it isnt...barely)
1280x720 (pixels) x 60 (fps) x 2 (both eyes) x 32bit (color) = 3,538,944,000 gigabites/s (HDMI 1.2 can support 3.95gigabites/s)
Just to be complete:
1920x1080 (pixels) x 24 (fps) x 2 (both eyes) x 32bit (color) = 3,185,049,600 gigabites/s (HDMI 1.2 COULD support this...atleast it has the bandw to do so)
1920x1080 (pixels) x 60 (fps) x 2 (both eyes) x 32bit (color) = 7,962,624,000 gigabites/s (HDMI 1.2 COULD not support this...but neither do todays supposed 1.4a HDMI tvs.... tho they do have the bandw)
1920x1080 (pixels) x 60 (fps) x 1 (regular 2D) x 32bit (color) = 3,981,312,000 gigabites/s (HDMI 1.2 COULD not support this, probably why most 1080p games are 24bit anyway)
1080@60x 32bit 2D > 720@60x 32bit 3D. Interesting isnt it?
just for shits and giggles: Bandw here = TOTAL number of pixels x how many are drawn per second (frames) x how much space each takes up (16-32 bits per pixel based on color depth) 1080p@60 hz is NOT bandwidth









