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disolitude said:


Thats interesting about Crysis 2. I can't wait to see it in action and the results...

The bolded is true for PS3 as well. PS3 doesn't have any special "3D compatibility" or drivers in the same form as X360 doesn't have one. The PS3 update was only a software update that emulates HDMI 1.4 since the console doesn't have it.

However any 3rd party multiplat games can easily be ported to 360 in 3D if develper wants to.  The only difference is that PS3 will automatically tell the TV which 3D format to use (due to HDMI 1.4 update) where on the 360, the user will most likely have to choose the format his TV supports manually.

Not completely.  Im pretty sure the Xbox 360S still has a HDMI 1.2 port (correct me if I am wrong) but even if not they will still need to worry about the older models.  

"HDMI Version 1.3 has brought about significant enhancements to the original HDMI specifications - with the most important being increasing the single-link bandwidth to 340 MHz or 10.2 Gbit/s data stream."  Souce.  That is a little more than double the 4.95 Gbit/s of 1.2 (on the 360)

The ease of 3D porting is based on HOW they are doing the 3D.  If they are already using frampackets @ > 3.95 gb/sec (max video bandw allowed on HDMI 1.2) it CANNOT be an easy port from one to another. It is all based on how they are implementing the 3D.  Any third part dev looking to do this will obviously choose a way that will support both easily.


Added: This has nothing to do with the internal hardware of the Xbox, nor am I bashing it in any way. This is simply a limitation bandw wise of HDMI 1.2 (which I think a good deal of people skip over)