Demotruk said:
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Ah yes, I forgot. Sorry.
Anyway, the reason is that I find it kind of weird how people tells that bringing a deeper story element to a game is somehow a horrible decision. It's not. It's the way you bring and use that story element that can be considered bad. Plus, bringing a story element to a game franchise that is not compatible with such will be on a certain expense of the game franchise.
Metroid however, is not one of those franchises, because there are seeds of a much more broader story is already there since Metroid II, or even the first Metroid to an extent, so it's not as difficult to imagine a story for it than say, Tetris.
That is how I think atleast.
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