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Demotruk said:
UnstableGriffin said:


Well see... Wait, who are you?

Oh, you're that guy who made that bet with Khuutra. Ah, I see. It's great that people here have such wonderful hobbies.


And it's great that you're more interested in demeaning people than engaging in dialogue. I am interested in what you meant by "mindset stuck in the NES era", or are you not willing to expand on that?

Ah yes, I forgot. Sorry.

Anyway, the reason is that I find it kind of weird how people tells that bringing a deeper story element to a game is somehow a horrible decision. It's not. It's the way  you bring and use that story element that can be considered bad. Plus, bringing a story element to a game franchise that is not compatible with such will be on a certain expense of the game franchise.

Metroid however, is not one of those franchises, because there are seeds of a much more broader story is already there since Metroid II, or even the first Metroid to an extent, so it's not as difficult to imagine a story for it than say, Tetris.

That is how I think atleast.



He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which.

- Douglas Adams