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KylieDog said:
Viper1 said:
KylieDog said:

These motion controls did not exist years ago, back then Nintendo made new innovitive game content.  That is what the OP article and people who agree with it want, so your attemting to change his argument is if anything acknowledging it is right.

Nintendo is just making old games, sticking on motion controls (literally in some GC port cases) and calling it new.  It isn't new though, they are the same game types we have played for years now.  Nintendo used to be about new content, now they just relying on motion controls to do that which many people do not care about, I didn't buy a Wii for motion controls, I bought it for those great new Nintendo games...only they haven't appeared.

You do realize you're living up to your namesake and chasing your tail, don't you? You're demonizing the very aspect that enables new gameplay styles.

With the N64, new gameplay elements came about because of the new input elements.  Go ahead and make Z-targeting and Mario 64 with the old SNES control pad.  It doesn't work right.  New gameplay is a direct result of the options opened up via new input.   And I think Wii Sports itself showed huge steps forward in new gameplay styles. 

 

The new gameplay elements had nothing to do with new input elements.  The games on playstation that copied Mario 64 managed so without analogue stick support, just because it is called Z-targeting often doesn't mean a Z button is actually needed either, its a lock-on mechanic for action games, doesn't matter what needs be pressed.

 

And many other games this generation from Nintendo have shown new gameplay styles not possible with a standard controller.  And whether you like the New Play Control series on Wii, it does bring new control styles to older games to enhance them (plus you forget that GC was owned by just 21 million people while Wii is already owned by over 70 million people meaning that there are 3 times as many people who never got a chance to play those older GC games that do now).

 

I've not seen anything from Nintendo not possible before when talking gameplay mechanics, Wii Sports for example...bowling games before?  Yep, Golf games before?  Yep, Tennis, Boxing, Baseball?  Yep, no content in that is new aside from the motion controls, THAT is the problem.




This is damn hilarious, Nintendo innovated during the N64 cause of their new content... despite the genres they made already existed... they innovated because of new game play... when all they truly did was take older games like Mario and Zelda and fine tune the controls to work in a 3D space by having a controller with an analog stick and introducing Z-targeting because plenty of PS1 titles tried the same genres before Nintendo did it and failed cause they didn't make the controls work.  

They took a controller and made games work around those controls in amazing ways... it was their biggest innovation of the 64 era... simply making 3D games work lol there were no new genres, there was nothing new about the game play other than how the controller influences and dictates the game play you can deliver.  Platformers where you collected things? Existed before Mario 64, Adventure games where you explore and build up to a big final boss?  Existed before Zelda OoT, making it where your character can run at different speeds, precisely jump while able to control your jump well?  Well that one you can attribute to Mario 64 and the analog stick. Making a character able to fight in a 3D space with accurate control? It was tried with some really terrible auto lock games, but adding a button to help the control of the character AKA Z Targeting, yeah that was Zelda.

I just find it hilarious that just like then, game play was shaped around the controller and using smart design around that control input to make better controlling therefore better playing games, today the Wii controller has a crap load of games shaped around the controls, doing things not done on older controllers, like you couldn't precisely cut an object like you would in Wii Sports Resort, the closest thing will be the new MGS game.  Then you take old genres and make the game play better because the input its shaped around is better, Metroid Prime 1&2 had rather clunky controls while, Metroid Prime 3 created a much better experience because you could move shoot and aim all at the same time... so good in fact people wanted the older titles with that sort of control and game play  

But wait that doesn't count so Nintendo has done nothing!   



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