richardhutnik said:
So, used games aren't tracked, and that explains the lack of sales spike for software, because people buy used? |
Also you have to consider online purchases as well. Say for instance $700M in online sales for the last financial year. 4/7ths of that game content. @ $42 average sale price for retail games, essentially thats another 10M sales per year give or take... which averages out at about 200,000 retail purchases per week. Thats just a rough example, but thats another area which isn't tracked either. Not everything which isn't counted doesn't count.







