greenmedic88 said:
Actually, the hardware specs of the 360 really have no bearing on whether it could display 3D output the way that Crytek implements it. Their method only requires each frame to be rendered once which only results in less than a 2% hit in performance. But the technique is current a "secret" proprietary coding technique of Crytek's, meaning until the code becomes open source or sub-licensed, Crytek is the only developer that will be using it. The 360 won't have 3D compatibility because MS has gone on record as saying it's not worth it yet for them. They will wait until there are more 3D HDTVs in homes before they change their tune in regards to 3D support. |
Thats interesting about Crysis 2. I can't wait to see it in action and the results...
The bolded is true for PS3 as well. PS3 doesn't have any special "3D compatibility" or drivers in the same form as X360 doesn't have one. The PS3 update was only a software update that emulates HDMI 1.4 since the console doesn't have it.
It is still up to individual publishers and developers to make PS3 games 3D by writing a driver that works best for that game. The PS3 doesn't do anything other than do the handshake with HDMI 1.4 TV.
Its correct to say that Sony is pushing 3D and getting a shitload of first party devs to make exclsuive 3D games for the console, and MS isn't doing this themselves on the 360.
However any 3rd party multiplat games can easily be ported to 360 in 3D if develper wants to. The only difference is that PS3 will automatically tell the TV which 3D format to use (due to HDMI 1.4 update) where on the 360, the user will most likely have to choose the format his TV supports manually.







