Slimebeast said:
disolitude said:
Slimebeast said:
It's shocking this slow fps thing because I thought that was the main thing for these 3D-TVs - to produce a high fps in contrast to regular flat screen TVs.
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Well screen pannel fps is high (100-240 hz) but input is still the same spec as HDMI 1.3.
So its limited by data input bandwith ...
The reason why monitors can do 120 hz @ 1080p input is because they use a custom made DVI cable/monitor plug.
Edit - I think the reason why you are being confused with these low fps specs is because these new 3D TVs work a little differently. The use what its called "frame packing" format which contains both screens in the single frame.
This is what the HDMI 14. TVs support
- frame packing 1080p 24Hz for BluRay 3D (two full resolution images sent together in one double-size frame separation blanking)
- frame packing 720p 50/60Hz for 3D gaming (two full resolution images sent together in one double-size frame separation blanking)
- side by side 720p/1080i/1080p 50/60Hz for 3D Broadcasts (two half resolution images compressed horizontally to fit within one single standard size frame)
- Top and bottom 720p/1080i 50/60Hz for 3D Broadcasts (two half resolution images compressed vertically to fit within one single standard size frame)
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So bottom line the problem is not the blu-ray capacity, its the 720p in 3d gaming that is the problem (no 1080p 3d-gaming)?
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Its HDMi bandwith capacity thats the problem.
HDMI 1.4 is still single link...and it doesn't have enough bandwith to do 1080p@60hz in 3D that these TVs require
Essentially when I say 1080p@60 for these TVs...its 2x 1920x1080 (top and bottom) 60 times per second. 2 1080p images 60 times per second = 120 hz...and the cable can not process that bandwith.
Bluray is this resolution but only 24 times per second so that is fine.
TV's can do it, but the plug cant provide it. Kinda sad...