MaxwellGT2000 said:
LordTheNightKnight said:
MaxwellGT2000 said:
LordTheNightKnight said:
MaxwellGT2000 said:
LordTheNightKnight said:
Diablerie said:
Erunion said:
tehsage said:
I want them to do nothing. Ocarina of Time is perfect as it already is. Don't fuck it up.
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Unskippable cutscenes.
THAT DAMN OWL.
At the very least you have to admit that altering these would be improvements.
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Just the Owl. I want to skip hearing him say the same thing over and over and over again. On my last playthrough, I was doing some side stuff and everytime I came back to one area, there he was and I couldn't skip it. Other than that, don't touch it.
Anything changed should be placed in a 2nd playthrough.
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Even the water temple is to be left alone?
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Yes even the damn water temple :P some of us enjoy the bullshit it brings with it
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Well that's not something that sells games, so that's not going to stay.
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Apparently it does as OoT Sold a crap load of copies on the N64
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Wait, bullshit in the water dungeon sold the game? I don't think you paid attention to the context of my comment.
And even if it didn't hurt the sales doesn't mean that fixing it now won't be a selling point.
EDIT: Well now I know what Jim Sterling was on about.
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What? lol I think you're over reacting here man, I never even said the bullshit dungeon is what sold the game, the game play and design is what sold the game, but the Water Temple is pretty famous in its own right, it's up there with the haunted woods temple on LttP cause not only is it tricky but has something that makes it just bullshit and its fun because of it.
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I didn't say change the complexity of the design, just don't make switching the water levels such a pain.
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A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs