I found this talking about 3D and Christopher Nolan:
At the Hero Complex Film Festival in downtown Los Angeles in June, “Inception” director Christopher Nolan joined the 3D naysayers, saying that he refused to make his new film in the format largely because of the darkness problem.
“On a technical level, it’s fascinating,” Nolan said of 3D, “but on an experiential level, I find the dimness of the image extremely alienating.”
The 3D process, Nolan said, makes “a massive difference” in the brightness of the image. “You’re not aware of it because once you’re in that world, your eye compensates – but having struggled for years to get theaters get up to the proper brightness, we're not sticking polarized filters in everything."
Nolan also got into the numbers, using “foot-lamberts” – the unit of luminance by which screen brightness is measured – to explain the difference between regular and 3D projection. But when he said that traditional 2D cinema is projected at 16 foot-lamberts, but 3D automatically loses three foot-lamberts, he was grievously underestimating the 3D effect.
In fact, a typical 3D system can lose as much as 80 percent or more of the light from a 2D system on the same screen, and result in an image projected at only two or three foot-lamberts.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.







