Faxanadu said:
Sorry, I dont understand what you say. This is about the glasses allowing specific information to pass on to the eye. For 3D you need two different lenses one for left, one for right to get the effect. For this you need identical lenses on one glasses and identical but different lenses on the other. This has nothing to do with console inputs, but everything with the TV and the glasses. |
No the bolded is not correct. You are confusing active and passive 3d glasses.
99% of the current 3D TVs are shutter based. (active) A battery inside the glasses makes each eye go pitch dark 60 times per second and does that according to the emmiter which is syncing the glasses with the TV.
With this technology, exact same glasses can be used, except 2 videos are combined in to 1 video stream and both eyes shutter at the same time.
Person 1 sees:
With both eyes - frame 1, frame 3, frame 5...
Person 2 sees:
With both eyes - Frame 2, Frame 4, Frame 6...
Here is a video of this in action using regular shutter glasses and 2 360 consoles from CES 2008.
http://www.youtube.com/watch?v=QGuXlNe6s7s
The only issue here is making sure that user with glasses 1 gets audio for video 1 and user with glasses 2 only gets video 2 sound.







