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I don't mind the concept of motion controls and I'm not judging the games. What I'm judging is the implementation and timing of it all, we're around the apex of the generation for the HD consoles and its too late now imo. And the overall mood towards motion controls has not changed among hardcore gamers, the only coverage Move and Kinect gets is by and for gamers like us who pay attention to E3 and other happenings and the loudest clamour is around these points in the tech media; the Move is pure rip-off of the Wii-mote (mind you, I agree with this halfway) and Kinect has some serious conundrums and woes attached when it comes to implementation in games revolving things besides bowling (to put it bluntly) and the price is just too damn high.

All in all, I don't see Move and Kinect as any more significant than the Eye-toy was then it released, perhaps even less so. They're both built on pre-existing concepts (Eye-toy and Wii-mote) and seem to offer very little as it stands since its basically sheer impulse driven by Nintendo's success with motion controls as a selling point. When you build a console for the hardcore, it seems plain strange to make an abrupt 90 degree turn along the road and suddenly decide to try to catch casual gamers who have little to no interest in the core product itself. I've used this example once before and I'll use it again; I see Kinect and Move as the equivalent of removing the engine from a Ferrari and throwing in a 1.2 litre Nissan Micra engine to make it more accessible (and you sell the Ferrari for the exact same).

Edit; joeorc; by "being honest" they are deterring hardcore fans from buying it, basically stating that they won't be able to use for a couple of years all the while deterring the casuals with a price point that is ludicrous at best. Not a terrific strategy.