dharh said:
Wouldn't they be designing games with 3D in mind? If they are just 'slapping' on some render effects its even worse of a gimmick than I thought. |
If the game's world is modeled in 3D, stereoscopic 3D is as easy as making two different 2D projections of it, that's what your eyes do anyway. If the drivers are decently done and points of view and angles are correctly set, it shouldn't appear "slapped" on it, what could give a fake and cheesy effect is exaggerating angles and virtual cameras distance instead of using the natural average values of human eyes, to make the 3D effect stand out more, but it doesn't depend by design difficulties, just by a wrong choice of parameters. Obviously you don't just need the drivers, but that the game uses them, but anyway is a very final stage, the 3D game world is "upriver" of its rendering, with 2D you just take a 2D projection of it, with stereoscopic 3D you take 2 of them, all you need is just more computing power, a little more in the CPU, roughly double in the GPU if you want to keep the same resolution, detail and polygon count.
OTOH holographic 3D will require a very bigger amount of memory and computing power, but we are still very far away from it, and it won't be compatible with current techs.







