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Qays said:

Yeah. I can kind of see why they did it that way. But still, in a 2D game you're still "aiming" - you have to jump or crouch to get your gun to be on the same plane as the enemy you want to hit. With this autoaim it literally looks like you can run into rooms and spam the fire button until everything is dead.

That's a question about the underlying mechanics to the auto-aim though, stuff nobody's bothered to answer yet. Can you break the auto-aim, and if so, how? What does it take to choose where your shots get to go? If i turn Samus around, will Auto-aim smoothly follow the turn (if i'm surrounded, anyway)

Monster Hunter: pissing me off since 2010.