selnor said:
So answering his question with truth, is lurking ok. Of course the PS3 version is gonna struggle next to the PC version. PC architecture is far more advanced than PS3 4 years into PS3 life in 'all' areas. I merely helped him to understand it's the lack of memory options on the console which is the issue. Dont start a flamewar. |
The problem is more that you answered his question with misinformation, not truth. The Cell can only use the 256MB of XDR RAM, true; but the GPU can use the 256MB of GDDR3 and the 256MB of XDR RAM.
If we include the current known OS footprint the GPU has access to 480MB RAM in total. In your earlier post you said the GPU could only access 256MB RAM which is false.
OT: I figured there would be optimisation problems after running the FFXIV stress test on my PC. I didn't see how the PS3 would be able to cope. My PC can produce somewhat higher than PS3 visuals and on higher settings struggled to keep pace. RAM would be the most obvious issue, but this is what console development is all about especially 4 yrs in.








