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Kynes said:

They should probably downgrade texture (bump maps, normal maps...) resolution to fit in the 256 MB VRAM, but only on the PS3 version. I don't think they'll downgrade the PC version to match the PS3 bottlenecks.

Actually I'd imagine the problem is more with the 'normal' RAM, not VRAM. But that's just simple logic, not that I'd actually know: PCs usually have more RAM than VRAM, while PS3 has an equal amount of both.