| Kynes said: They should probably downgrade texture (bump maps, normal maps...) resolution to fit in the 256 MB VRAM, but only on the PS3 version. I don't think they'll downgrade the PC version to match the PS3 bottlenecks. |
Actually I'd imagine the problem is more with the 'normal' RAM, not VRAM. But that's just simple logic, not that I'd actually know: PCs usually have more RAM than VRAM, while PS3 has an equal amount of both.







