| I_hate_Itagaki said: Those games are the 'offensive' portrayals of women you were talking about. So, what are 'female' characteristics to you? If we fallows that patern, many characters must be females! Squall is emo, so he must be a girl! I mean, all girls whine and cry! Samus must be a guy, she's running and kiling scary aliens without her frying pan :D |
No, that's a strawman (and that goes for you, too, Weegee).
What I am saying is that a realistic take on a male/female character takes the general characteristics of human gender roles into account. A story does not exist in a vacum - it extends to, and is inspired by, the world, and must therefore reflect it.
I played Odin Sphere recently; George Kitami could well be critizised in some respects, but I still think very highly of his portrayal (or rather, characterization) of women, mainly because it, on the whole, makes sense - and thematically, it is quite brilliant. I won't spoil the excellent ending and the thematics thereof, but I will say the women in this game are women (without being weak or frail, i.e. stereotyped), yet in the game, one of the leading femes foils the plans of her insurgent cousin; the other two break free of their respective father/grandfather's influence. An ostensibly feminist creed, would you not agree?







