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Killiana1a said:

I have some suggestions for the Final Fantasy franchise:

1. Get rid of the antiquated, decades old "Attack, Magic, Item" turn-based combat system.

2. Implement a real time combat system where computer algorithms based off of the Advanced Dungeons & Dragons dice rolling becomes standard fare for combat calculations in real game time as it is in most WRPGs.

3. Stop with this intent on making every Final Fantasy game an interactive 100 plus hour long movie because some hotshot Japanese game developer is envious and aspires to the ranks of Hideo Kojima and Shigeru Miyamoto.

4. Open up the game world from the very start after the tutorial.

5. Allow the player to progress the main quest line at his/her own time of choosing.

As for the chart the OP displayed, it confirms my suspicions that Japanese gamers love their Japanese games at the expense of equally good if not better titles such as Batman: Arkham Asylum.

If gamers love good games, then can someone tell me why Batman: Arkham Asylum sold only 30,000 copies in Japan, while both Dragon Quests sold close to 6 million? Would it have been different if Konami or another Japanese game developer created Batman: Arkham Asylum?

so you want them to make dragon age? and strip away even more of what made FF popular in the first place? Sorry but just because you don't like that style of game doesn't mean that making it into something else would make it better. And what was the last turnbased FF game anyway I don't remember ever playing one I but 4 is the earliest one I have played and I haven't played many so maybe there are a lot of turnbased one I don't know about.

As for low sales of Western developed games it is a cultural thing mainly the themes, characters etc are foren to them and there is the fact that most Japanese gamers probably have never tried many western games so they don't know what they are missing. Combine those things with the fact that western games often aren't advertised a lot in Japan and you get low sales. 



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