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Via GoNintendo

This Iwata Asks feature includes series producer Tohru Narihiro, project manager Masahiro Higuchi and director Kouhei Maeda, all from Intelligent Systems...

- Maeda feels the perma-death feature from the Fire Emblem series is a defining characteristic
- Maeda feels that this feature makes players feel more emotionally attached to the characters
- Maeda also feels that this increases tension
- Maeda admitted to resetting the game to make sure he didn't lose a character back in his days prior to working on the series
- work on this title began when the team was working on Fire Emblem: Shadow Dragon
- the team feels that Fire Emblem: Heroes of Light and Shadow is almost a completely new title, even though it is based off of a previous release
- making this game accessible to new players was a concern
- the idea of making fallen characters return on the next map was tossed around, but many felt this would take away the heart of the Fire Emblem series
- debates on this topic lasted many hours, with some starting in the morning and ending at night
- past titles had a revival system that was implemented, but yanked right before release
- during development of the Super Famicom Fire Emblem: Seisen no Keifu, the original design doc said you could die up to 5 times. This topic quickly became the subject of heated debate
- originally, the team thought that character revivals should be tied to difficulty settings, but this was decided against
- finally, it was decided that "Classic Mode" or "Casual Mode" settings would let the player allow/disallow character revivals, no matter what the difficulty setting
- it took 4 months to debate this issue
- even when the game is off, time flows in the game world
- your characters will head off on their own in search of items and also build experience
- see what types of items your characters have gathered by visiting the pre battle prep screen

 

Sacrilege!



Monster Hunter: pissing me off since 2010.