By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Seihyouken said:
jarrod said:
Jay520 said:
jarrod said:
Jay520 said:
jarrod said:

Once again, Sony themselves have said Move isn't being handled like a "peripheral", it's being handled like a full new platform launch (echoing Microsoft previous Natal PR I might add). 

Move's lineup sucks ass from a core perspective.


1. Link?

2. That's your opinion. I personally thinks it's awesome.

1. I linked in my previous statement.  Read the thread.

2. By any objective measure, it's pretty bad.  If Nintendo came out and announced a similar lineup for Wii 2/HD/whatever, they'd be ridiculed mercilessly.

1. oh, didn't notice it. 

Even though Sony is treating it like a new console, that doesn't mean it IS a new console. At the end of the day, it's just and add-on. If you see it as a new console, then sure, it sucks as. I see it as a peripheral with an awesome lineup. 


Fair enough.  Sony evidently sees it like a new console though, and this lineup what they'd consider "bringing motion to the hardcore" I guess...

Jerrod, you're being silly.

First of all, regardless if Sony considers PlayStation Move to be a new platform, it's still a peripheral. You can't play games with just a PlayStation Eye connected to your TV and a Move controller. You need a PS3. Nobody should fall for Sony's PR crap as easy as that.

Second of all, if you take the time to read the link you yourself referenced, you see that Sony never stated that they're treating PlayStation move as a new platform when it comes to games which is the topic at hand. I'll quote directly from your link:

"Sony is treating it as if they are “launching a new platform,” says Sony Worldwide Studios boss Shuhei Yoshida; when it comes to pricing, that is."

Yoshida's quote was regarding pricing, and that alone. Not game support.

Also I'd like to point out that while Kinect has more third party games currently announced for it than for Move (18 vs. 14), Sony has 26 games announced in development for Move where Microsoft has only 7 announced for Kinect. You're praising Kinect for having 4 more third party titles announced while making light of the fact that Move has 19 more first party games announced. It's also worth noting that of those 26 first party Move games, half are being developed by independent third-party studios.

Reread the article.  Yoshida's quote was a general response, limiting it to "pricing alone" would be your interpretation (admittedly based somewhat off the journalist's applied context).  Nowehere did the article even really limit Yoshida's quote to "price alone" though, in fact the very next quote from Yoshida directly is even addressing 3rd party support.

Also, the notion that PS Move would be profitable platform launch would be something of a new thing for Sony, given every previous PlayStation platform has launched at a loss.  Logically, the idea that Sony would consider Move a Platform only in terms of pricepoint makes little sense, given that it goes against every previous PlayStation platform in terms of pricing. 

Of course, if that's not good enough for you, here's another article talking about Sony's unified PR stance that PS Move is a "platform" rather than just a "peripheral".  Sony says it's a "platform", I mean, this entire thread is about Sony's PR claims (ie: first to bring motion to the core) shouldn't the discourse (and indeed my response) be framed in terms of that?  The fact that Sony's making these sorts of PR claims is exactly why my list illustrates their disconnect with reality.  

Basically, Sony says PS Move is a platform, not a peripheral.  Sony also says PS Move is the first platform to bring motion control to the hardcore gaming community.  The comparative list I made is just bringing those two PR claims to a head...