dunno001 said:
I'd actually like to extrapolate on a few of these, myself, based on observations I've also seen: -Technically, there were a few games on a few systems that supported 4 players without a multi-tap. On the NES, I recall Anticipation supporting 4 human players with 2 controllers, and I know that the DS can support 4 (or more) systems wirelessly without need for additional dedicated multi-player hardware, or, in some games, even extra cartridges. You did need the systems, but they would be replacing the need for the extra controller on the Wii. -Most powerful of the generation is a tough one; I take it that means you put the Neo-Geo in the same gen as the 16-bit era, then? Of the 16-bit systems, the SNES was the most powerful, actually. I'm also curious as to what system from the portable gen prior to the GBA you consider to be close to it? Turbo-Express and Wonderswan were both 16-bit, whereas the GBA was 32. Nonetheless, it's interesting to see others thinking about this. I've done some thinking myself on it, but never bothered to compile everything. I'll keep thinking on it, though. |
- That's just 2 controller. He said 4.
- The Neo Geo is 4th generation so yes, it's included. However, it's not the only console more powerful than the SNES. The Genesis had a more powerful CPU and better GPU when you include all the attachements. The TurboGrafx 16 (or PC Engine) and CD-i were also more powerful either outright or in many facets. As for previous generation portable that holds up against the GBA, try the Sega Nomad. The Turbo Express was 2 generations back, not 1.
And don't always look at CPu bit depth as a meausre of power. PS2 is 128 bits while GC and Xbox (both more powerful) are 32/64 bit hybrids.
The rEVOLution is not being televised







