Rhonin the wizard said:
Then why point out that something new isn't part of the main story? By 'story' I mean the compulsory progression of the game from switching it on to the Credits. Which is always exactly the same with the names changed and the towns laid out differently. Your words were: "The non-battle portions of the game has hardly changed since Red/Blue". That is not true many things have been added since the first generation, just because you do not utilize them doesn't mean they do no exist. OK. But it just seems incredibly lazy to keep the conventions I listed all in for all five games. It means there is no surprise in the progression. I KNOW before buying it that I'll turn it on and I'll be in a house with my 'mom' and a Pokemon professor named after a tree will offer me 3 starters then I'll travel between towns and routes of increasing number, occasionally going through a cave where I need HM Flash and Strength, meeting my rival and an evil team several times, face eight gyms in various types, and go through Victory Road after which I will face four major battles then go though the Hall of Fame. Are any other big series that predictable? Even Kirby manages to keep the progression a surprise. As for gameplay mechanics: holding items, steel and dark types, abilities, double-battles, weather conditions, changing how attack damage is calculated based on the attack itself instead of its type, triple battles, etc. Are in battles. Yes. I have absolutely no complaints about the battle system and how it has improved over the games. |







