CGI-Quality said:
makingmusic476 said:
From all the previews I've read, it's hardly run n' gun. It's moreso a mix of the best of both worlds that happens to open the game up more to run n' gun players. Check out Sam Bishop's impressions, for example:
|
For starters, the controls this time around are far more responsive in every way. Turning, firing, all of it has been made far closer to what one would expect from a modern shooter, and has done much to quell the complaints we had about the game the last time out. We'll have to fire up our post-patch copy of Killzone 2 to compare things, but suffice it to say there's still a sense of weight to everything. Sev doesn't sprint across an ice field with the agility of gazelle, he plods, with heavy footsteps that crunch into the hardpack beneath him.
|
It still aims for that heavier, more realistic feel. It's just the actual aiming is somewhat more responsive, without the slight lag found in KZ2.
|
Didn't catch this! Concerns lifted just a tad. :P
|
Hmm... thanks for the clarification Music, but i'm still quite concerned, almost seems like they are selling out a little to the CoD audience. I loved KZ2 because it was unique. Hope KZ3 keeps me interested.
Atari 2600, Sega Mega Drive, Game Boy, Game Boy Advanced, N64, Playstation, Xbox, PSP Phat, PSP 3000, and PS3 60gb (upgraded to 320gb), NDS
Linux Ubuntu user
Favourite game: Killzone 3