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makingmusic476 said:
M.U.G.E.N said:
makingmusic476 said:

From all the previews I've read, it's hardly run n' gun.  It's moreso a mix of the best of both worlds that happens to open the game up more to run n' gun players.  Check out Sam Bishop's impressions, for example:

For starters, the controls this time around are far more responsive in every way. Turning, firing, all of it has been made far closer to what one would expect from a modern shooter, and has done much to quell the complaints we had about the game the last time out. We'll have to fire up our post-patch copy of Killzone 2 to compare things, but suffice it to say there's still a sense of weight to everything. Sev doesn't sprint across an ice field with the agility of gazelle, he plods, with heavy footsteps that crunch into the hardpack beneath him.

It still aims for that heavier, more realistic feel.  It's just the actual aiming is somewhat more responsive, without the slight lag found in KZ2.


GREAT NEWS! finding middle ground = win


He also said on neogaf it plays much smoother in general, thanks to the framerate never dropping below 30 and often getting as high as 60.  They're really optimizing the engine thanks to 3D, and it should lead to a much better singleplayer experience this time around (as well as probably offline co-op).

Sweeeet! :D thanks for bringing the great news m8, needed a dose of that today. hmm maybe I should hangout on neogaf a bit more lol



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