Feniris said:
The wieghted controlls, for better or worse, gave Killzone 2 it's identity in an oversaturated FPS market. Something that is REALLY hard to come by. It's almost like Sony's First and Second parties are feeling overly insecure about their products and have made unnecessary changes to their games. (SEE inFamous 2 and Killzone 3) I dunno if these are bad changes, but I do deem them unecessary IMO. |
I in general love the weighted controls, and enjoyed the feel they gave to your character, but they did have their issues. The slight lag had me often passing up targets with the reticule, and it made little sense that you were just as sluggish in turning with the revolver as with the rocket launcher.
From the way it sounds, they're keeping most of that, while simply making the actual aiming somewhat more responsive. From other previews I've read, the acceleration while aiming, for example, is still there.







