jarrod said:
3DS cards have a maximum of 2GB at launch, but that will likely go up. For comparison, DS cards had a maximum capacity of 128MB at launch, and now we have 512MB cards being used for commercial games. Also, while others have mentioned offloading the costs associated with physical goods (manufacturing, distribution, retail) to the service provider, an additional pricing solution I could see would be adding a tiered system to the platform itself (similar to iPhone), meaning maybe 3DS would come at two pricepoints with 2 levels of functionality (say vanilla for $199, and 3G ready at $299, meaning the cost of the network is also figured into that extra $100 increase Kindle-style). |
well even bigger games means even more cost. $100 increase won't make up for the 3G if we're talking $20 per game in delivery cost. not to mention that downloaing 2Gb on a 3G would take forever. i know apple caps the size an application can be to download over 3G (otherwise you need wifi) but i'm not aware of what that size limit is. i know that whatever that size is it can still take quite a while to download though and it is no were near 2Gb.
i'm going with mr khan on this one - if there is 3G its going to be something smaller in scope like tweets and such.








