By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Legend11 said:

Some of the guys on Bungie's team have over 10-15 years of experience developing first person shooters, so for someone who's never made one to simply imply his team could do just as good a job is ignorant at best.

Why do some people here think first person shooters are incredibly easy while platform games are some kind of arcane science? Seriously look at the mario games and tell me what exactly has really changed since the original? I haven't played them in awhile but maybe you could tell me, do they still involve stomping enemies, jumping to platforms, and avoid enemies firing or swinging something at you?


First Person shooters can be developered faster and in greater numbers than any other game because their mechanics (on the most basic level) and are by far the most linear and simple. Granted, more complicated titles are far more difficult to develop, but the original Halo did nothing that was so amazing another company couldn't just copied it. Halo was in the right place at the right time, and while it hailed from the long revered Marathon series, its does nothing unique aside from not failing as an FPS.

 Miyamoto has showned he can capitalize on any genre and do it relatively better than anyone else, he has bragging rights. The only reason his statements bother people like you so much is because "hardcore" gamers like yourself have created this dillusion that Nintendo is fun, but just kiddy crap, and Microsoft is like, "Oh My God, TEH MOST AWESOME KILL MURDER RAPE AWESOME!!!! MY PENIS IS HARD!" Ever. The longer you hold onto this delusion the more it is going to hurt you when Nintendo takes the market back, just a little fyi.

Legend11 said:

How did Miyamoto invent first person shooters?  I'd say Bungee owes more to the people at Id Software than they ever would to Miyamoto.

Without Miyamoto there would be no one to make FPSs, there would be no video games past the second gaming generation (1976-1983) if not for his work.